You can use these basic plot structure points
to plan a new novel idea and make sure you’ll have a full, impactful story
before you even get started. Or you can use it as a check list for a finished
novel when you want to be sure you’re not missing anything.
Step One: Set Up
What’s normal to your character?
This should be quick, as short as one sentence and not much longer than one
page. The truth is, we need to know what normal is to your character or we
won’t really understand why the changes matter. If normal is, well, normal
(school, homework, parents, siblings etc.) you won’t want to share much or
you’ll run the risk of boring the reader. One sentence is enough to establish
normal and it doesn’t necessarily have to be the first sentence. “If Grams had
only warned me about the demon below the stairs I would have never hid there
during hide and seek”. (yes, I just made that up) That sentence works because
it shows both the normal and the not-normal. I know this character has a
grandma he calls Grams and he was playing hide and seek. There is still a whole
lot more to know but at least I have an idea of what his normal is. We can
learn more as the story progresses.
Step Two: Inciting incident:
This is the very first event that
starts the ball rolling for the rest of the plot. This is the very first big
change in your character’s world. The thing that prompts the character’s call
to action. It should come as close to the beginning as possible.
Step Three: Character makes a choice:
This is the
specific moment that the character chooses to act. It might be during the
inciting incident, it could be the next scene, could be a few scenes later. It
all depends on your story.
Step Four: Fun and Games
My editor explained this to me as what you see on your cover. The cool parts of
the story. In a romance, this is where the characters fall in love. In a
mystery it’s where the character finds that super cool clue. In an adventure,
it’s the most exciting, fun part of the adventure. This is the fun part before
things turn south and start to fall apart. The higher the hill of a roller
coaster, the better/scarier the dip when things finally start to fall.
Establish a high for your character so when things fall we get the best stomach
sinking feeling possible.
Step Five: Midpoint
The
top moment of the fun and games. The midpoint is either the most “high” moment
or the “low” moment (the latter being the minority and very difficult to pull
off). I’ve heard this described as the moment your character thinks the story
is over. They’ve achieved their goal, or there is NO way they’ll ever win.
Step Six: All is lost
This is usually the next scene and should be the opposite of the midpoint. If
your midpoint is high, you’ll need that twist that brings it all crashing down,
if your midpoint is low, you’ll need that moment where things start looking up.
Basically, in the midpoint, your character comes to a conclusion and in the
next scene learns they were wrong.
Step Seven: The choice
The character clears their head of the horror
of the All Is Lost Moment and makes a plan for success (make this a tough plan,
not an easily achieved)
The big moment, for better or worse the story will end on this moment. This
might be the long awaited battle with the big bad guy, or it might be a more
personal “proving a point” moment. If it’s the latter, make sure it something
that’s been set up from the beginning, something your character would never
have done at the beginning of the story. It should cost something.
The End!!
Congratulations! You have a fully plotted novel.
Now, it's time to get writing, or revising or maybe even querying (depending on when you can across this list)
The plot points above are the powerful moments in
the story, with them you’ll be sure to have an impactful story for all readers.
Does your story fit these plot points? Can you think of a successful story that
doesn’t? Do you use another plot structure or do you even worry about structure? I’d
love to hear your thoughts!
4 comments:
Hello. Thank you for writing this. It's incredibly useful. I have a question though. I've written a MG novel where the protagonist thinks she's won but eventually only half wins (as her aim is two-fold).....too complicated? Too disappointing for readers? Does s/he always have to win? Thanks!
I think your reader has to believe it's a win. Your audience can't leave the book feeling like their heroine/hero lost or end on a down note--kids need gratification for reaching the end of the book. If you've got more story to tell, I think as long as there's a win somewhere you're good to go. Just my two cents.
Would I use the same basic structure for nonfiction?
Just what I was looking for, thanks!
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